Friday, June 22, 2012

WoT: The "He Sucks & He Don't" Mod ... Showing Win Rate In That Tank

A guy on the forums put a mod to the XVM mod (that's 2 mods if you're keeping up) -- the ol' "he sucks and he don't" mod -- that he claimed would show wins in _the_ specific tank that _the_ specific guy is in, not just global win rate.  Well, just now, I got it working and it works:

XVM: Kuroialty's Win Rate In That Tank Mod

Download

I am only running this on one computer I play WoT on, to see how I like it comparitively.

But, it works!

I compared a player in the game to his Service Record.  Indeed, it showed his win % in that vehicle.  His global was a different number.

Screens (some I took and some from Kuroialty, along with his explanations):






Here's yet another mod to the mod to the mod, did/done by Plunky:

I did things a little differently. The way I have mine setup, I now have a better understanding as to how good a person may be in the specific vehicle they have brought into the match.



Normal OTM Explanation:
Line 1: Tank (enemy), Player Nick (allies)
Line 2: Player Nick (enemy), Tank (allies)
Line 3: Tier - Health Bar - Health %
Line 4: Total number of games played - Global Win Rate - Global Efficiency
Note: The color of line 4 denotes Global Efficiency
----------------------------
Alt OTM Explanation:
Line 1: Name
Line 2: Number of games played in current tank - Win Rate % in current tank - Global Efficiency
Line 3: Health Bar
Note: The color of line 2 denotes Win Rate in current tank only




World of Tanks: Late German Exhaust Explained: Exhaust End Pot With Flame Shock

I broke down and finally decided to googles the funky, but neat-looking, exhaust on late German tanks.

My fav tank & design: Panther I Ausf. G
Just look at that nice ass!!!
And here we see my 1/72 model replicating
the Bovington, England Panther
I painted the main exhaust pipes navy grey


According to this German page:

Served to reduce / prevent the flames
from the exhaust in the engine part-load range. were built from 1944 on Panther IG, and would probably get all 1945 German tanks ... ... were shown above in the production of Tiger III S but again not just available....

That's a google translation

I ran, "auspuff end topf mit flammen dämpfer" through http://www.microsofttranslator.com, and it came back with:

"exhaust end pot with flame shock"

I had always -- it looks like, wrongly assumed -- that it some how squelched smoke, so as not to reveal the tank as easily and/or, a camo effect.

Was this the purpose of preventing flames?  To prevent detection?  Did it also hinder smoke?  Was it so the tank could not be seen at night?


Thursday, June 21, 2012

World of Tanks: CliffsNotes: Lead Designer Sergey Burkatovskiy Talks The Future of WoT & The Coming T26E4 Super Pershing Premium Tank

  • They will not make unique skills/perks per nation.  The many tanks by nation are enough uniqueness.
  • More changes are coming for tournament play, via the web.
  • Spectator mode coming.
  • Replays to be saved to server, better quality, and rewind feature -- hopefully by end of year.
  • Will there be matching by skills?  Keep noobs from pros -- like in Dota?  No,  This will not happen.  Noobs and pros always to play together.
  • Along with the new physics, map destruction is coming.
  • Historical and garage battles coming.
  • IS8 and KV4 complaints: no changes planned.
  • T-50-2 deletion: why?  It is not based on any prototype.  IRL, it was a slow vehicle for infantry support.  In game, it is a motorcycle with a gun.  A replacement is coming.  They have a guy on their team with a huge stack of photos, who researches tanks.  He has found a replacement for the T-50-2, created in 1943, equipped like the T-50-2.  It will play like the T-50-2.
  • How can you get non-clanned players to play on the global map?  Historical battles will be similar to the global map, but without obligations.  The clan global map takes a lot of dedication.  The historical global map will not.
  • T26E4 SuperPershing: New premium tier 8 medium coming?  Yes, American super Pershing.  It was apparently a modification of M26 Pershing -- the Americans captured Panthers, removed the armor from them and welded it to the T26E4 SuperPershing.
  • New Trees Coming:
                 British
                 Japanese
                 Chinese
                 Europe
  • Japanese and British trees are coming.  Also coming: Chinese Tree and European Tree.  Chinese tree: real problems with it.  It did not begin until after ww2.  Its 1st ank is based on      T-34-85 -- tier 6.  Team Europe: more problems -- many vehicles widely built and traded among nations.

                                        World of Tanks. Show 'ASAP'. You Ask We Reply



The T26E4 Super Pershing:

T26E4 Super Pershing





Saturday, June 2, 2012

World of Tanks: A Thinking Man's Game

This game has sucked me in for many reasons:

#1, tanks. That's like, nice, huge, firm, tits....


I've seen this pic on the internets forever now
I wonder who this kid is, and how old he is now... prolly 30?


#2: an FPS -- a genre I will never tire of ever, and that has staying power forever (Diable 3 being a genre that was honestly good in the 90s if not earlier, like, old ultima, pre-UO; don't be hatin' on me, I'm not dissing D3, just sayin' -- yes, I played me some D3):


What Diablo III may look like

But 3 things have inspired me recently regarding WoT, and had my brain go, "hey, FKD, this is a thinking man's game....":

A. Platooning with a great player
2. A death with defeat in my Marder II
D. Watching a novice player think and grow

A: I platooned with a great player for hours recently. Let's call him: Magnus. At first, Magnus was giving me hard advice, which I typically rebuff (believe it or not, I can be hard to talk to). "You should do this" and "why did you do that?" However, I kept my mouth shut, with mild frustration at his didacticism, but then, like a diamond bullet, something he said stuck, and I realized he was right. Get ready for great words here!

If you don't know, ask. If you know, say. Otherwise, listen.

The great advice of Magnus:

1st, never go to the fight a high-tiered tank destroyer makes. By-pass them. T95s, Jagdtigers, Object 704s, are only successful when enemies come to their fight. If at all possible, simply avoid them. They are slow. They are only a step-up from a pill box. They cannot get-to-the-fight like a medium, or even a heavy tank. What do they do? They plant at a spot where they want to fight, and it will most likely be the best place for _them_ to fight _you_.

I must admit, in the some 12k battles I've fought, I had never thought of this. Yes, yes, one must adapt, and situations dictate you _must_ fight them where they be, but otherwise, if at all possible, avoid them where they decided to place themselves, and if you can win without engaging them, do so. There are plenty of oppurtunities in battles to do this very thing.


E.g., was on map: Fjords the other day,
Ran into 2 T95s at sector J5, followed Magnus's's advice, did not fight
the huge TDs, went through middle (aqua dotted line), defeated mediums
Capped and won!  It wasn't like a T95 can race back to stop you....


2nd, how to properly play the VK4502PB and Maus. Provide only a very shallow side to the enemy, keep nose pressed against defilade (i.e., a building wall) between reloads. Back up to shoot at an angle. I had seen a Maus do this, and didn't know wtf he was doing. Now, I know. Hey! Maybe I'm the last one to know this technique, but the point of this post is: World of Tanks is a thinking man's game.

What a Maus may look like if you placed a Ken doll next to it....


Both of these nuggets were simple, understandable, deductive and genius, and changed age-old thinking on my part in the areas they addressed. Oh, how I loved my VK4502PB, and how much I lamented my below 50% win rate in it.... Again: a thinking man's game.

2: I died yesterday in my Marder II, resulting in a loss. I did not think beforehand. Had I spent the countdown clock reciting what I knew worked on that map, in that vehicle, I woulda lived, and maybe had a victory, or a draw, or at least not died -- that's the progression of course: worstest=death/loss, worser=live/loss, worse=death/draw, better=live/draw, best=death/victory, bestest=live/victory <-- duh. (Note: please do not take this scale seriously and/or, the markers of worstest, worser, etc. I sorta shit shot that, ikr!)


The map: Abbey. In my TDs, I love to go to the hill-top that runs roughly along columns 2 and 3, and defend my flag from there (I play my TDs heavily and about 99% of the time on defense, especially on natural maps -- city maps, of course, one has to do otherwise, especially on maps like Himmelsdorf).  [Hrm, Abbey is apparently also called, "Monastery"...].  I like to get behind the brush at positions B3 or H3 (depending on side I spawn on), and snipe the enemy flag capturers from there.


What map: Abbey may look like....
What I've learned is this: especially at lower tiers -- but even high tiers too you know, scouts, madmen, might come racing along that ridge, having avoided allies -- or like, allies might have gone that way at all (never happens right?) and you get caught with your pants down.  In smaller, hideable TDs, like the Marder II, I've learned, especially at map start, plant myself with the brush between me and column 1.  You know what I mean right?  Expose my back, if necessary, to my flag, and have brush in front of me, as I turn toward column 1, to get ready for the madmen.  Honestly, you can put yourself in the middle of the brush, and there just enough to cover your front and back, but the key here, is to be facing away from your flag until your team establishes good coverage that way, etc.


Well, I didn't do it.  An artillery had gone up there too.  I think I was so thrown by this fact, that I just sorta sat there with my ass exposed, and fully visible to any ridge-runners.  Sure enough, an astute, but-as-mentioned, madman, Luchs, came racing to my nest, having avoided any allies (thinly dispersed on that side) and, although I did some panic moves and damaged him -- he killed me.


Now, in my Marder II, in that position, I have saved many a victory from defeat, or draw from defeat.  I was the first to die due that fact, and I watched the rest of my team struggle, and then love the match due to being out-capped.


Again, a thinking man's game.


Me on the toilet




D: Watching a novice player think and grow: We'll call him, Parvus.
If his win rate has improved as I see it due to my advice, then this is, indeed, a thinking man's game....

Parvus, for the longest, rushed in, died. Rushed in, died. Fought without defilade, without cover using rocks or buildings or whatnot. I've admonished him for ever to play more defensively, more conservatively, more patiently. Slowly, but surely, he has been. Now, his constant win rate of around 45% has climbed to the high 50s. Realizing this, and hearing he followed my advice, filled the room with dust I say. It was dust! /snif.


This is not me, and I'm not crying!


One last time: World of Tanks is a thinking man's game....

A squirrel contemplating and about to blog about nuts,
the same way I have today about world of tanks







Tuesday, May 29, 2012

The Capture The Flag Flow Chart: How To Win A Battle In World of Tanks

This past weekend, I'm in a tough battle in my Marder II. 

What my Marder II may look like

I did the dying part, and watched as it came down to my last 2 teammates vs. 3 enemies.  My teammates -- an M4 and a tier 4 Russian TD -- entered the enemy flag circle before 2 of the enemies could enter ours.  The capture clock was going to be close, but we were just a few seconds ahead of the 5 second window to avoid a draw, and win the battle!



Suddenly, the 3rd enemy appeared on the horizon -- a small artillery -- he fires when we are deep into the 80ish seconds area of the capture-clock.  He misses, landing between my two teammates.



"YES!!!!!!!!!!!! HAHA!!!  Now, he has to reload, with not enough time for that AND my teammates can possibly make a long-disance shot and take him out!!!"

But then, to my horror, I see it: our M4 ... he ... he leaves the flag capture to go and kill the artillery....



He does exactly, precisely, the _only_ thing he could have done to cause a loss.

I raged, railed, moaned, kicked the cat, beat the dog and burned-down my neighborhood.



So, wanting to convey just _how_ bad of a decision this is/was, I took all of 30 seconds and made this really, really bad flow chart on how to/what to/the 1,2,3s of doing whatever to win (or lose) a battle in World of Tanks.

Ergo, "The Capture The Flag Flow Chart":
A really, really, bad flowchart that tries to illustrate what one can/should/must do to win a battle in World of Tanks and/or, lose one (note: you sukc if you plan to lose)

Thursday, May 10, 2012

Who is fatkiddown?

I get asked this a lot.  I must admit, I'm a mystery even to myself.  It goes way back, the mystery of me.

This Spaniard I once fought asked just prior to the event, "who are you fatkiddown?..."

Everyone's always asking me, "do you know fatkiddown?"

Am I the fkd on the left? or on the right?

You cannot know rly, who I am -- you must know?  Well, get used to disappointments...

There are clues however.  I thought I'd tease/help  you out by listing stuff people have said about fatkiddown:

"You are the most articulate and intelligent bastard I've ever known."

"You are like saliva, you encourage digestion."

"I hate you! [Usually preceeded and/or followed by] I love you!"

"Your stats suck.  He should not play with you."

Back in my biker days....

"You're fucking cancer."

"You are really good in bed."

"You're not that good in bed."

"Boy, you fucked-up just then...."

"fatkiddown, you got hacks or something?"

"You're retarded and your w/r is puny"

[This last one sounds very similar to what a woman once said:]

"You're stupid and puny"

[Odd thing, another woman once said to me:]

"It hurts!" <-- if only that were my thingy I was using....

Me in my (cloaked-jedi) halloween costume worn last Oct.
I felt, when fully closed, it robbed me of the better look

"Well done fatkiddown, (golf clap)" <-- was this regarding: A. a video game, B. sex or C. golf?

"Let's see if we can save the fat from the fire." <-- sed to me in kollage, by a prof. who had no clue I was indeed, _the_ FKD....

"You can have anything you want from our family.  Just name it.  We owe you that."

"Get out of here! Stay away from my family! Never come back!"

"Thank you god!" <-- overheard whispered by a woman just after we deed eet

"I pray god never makes me do that again" <-- overheard whispered by a woman just after we deed eet

"You are a perfect example of what a good player is" <-- was this regarding: A. a video game, B. my ability to pick-up women in a bar? C. my abilities at guitar?

"You are a perfect example of what a suck player is" <-- was this regarding: A. a video game, B. my ability to pick-up women in a bar? C. my abilities at guitar?

"You suck and your blog sucks too."

"Lol! Read your entire blog, love it!"

And last but not least:

"Please, can you just stop talking?..."

Me at a bar just this past weekend




Monday, May 7, 2012

How to get free credits in World of Tanks

1st, take advantage of the recent promotional:

Victory Day Bonus Code

2nd, go to your garage, click on, "Depot."

3rd, choose on the left hand side of the "Depot" menu the "Consumables" selection.  Make sure to also select, "On Vehicles" and then, "My Vehicles." This will list all consumables.


4th, simply left-click on the recently added "gold" consumables you got through the promo code to sell them.

These will be:
  • Extra Combat Rations
  • Case of Cola
  • Chocolate
  • Improved Combat Rations
  • Strong Coffee
The stacks will sell x5 each for 50,000 credits a pop.  x5, that's 250,000 credits for free!


A lot of grinding done in no time!

(Note: some accounts will not have all "gold consumes" available.  That is, if you do not have the Chinese T59, etc.  A friend who just made an account this weekend had acccess to 3 stacks of sellable consumes instead of 5, and made 150k instead -- still!...)

Enjoy!

-FKD